

Select the skeleton of the model (It should be a bunch of circles) and click delete. Reopen blender, go to file, import, smd and select the Character_physics model. The only file you need is called Character*_physics.smd (*Name of character isn’t actually called character) Go to Output to, browse, and select a place for the exported models to go (I chose GMOA, I also have no idea what gmoa means) and then click decompile. The model you exported is too small/big for sfm, what do i do?!įirst open crowbar and select decompile, MDL input, browse and go to C:Program Files (x86)SteamsteamappscommonSourceFilmmakergametf_moviesmodelsplayerhwm and select one of the characters. (I chose Bob Pancakes, so I renamed it to BobPancakes) Resizing in blender (Required if you don’t want your model to be small) Go to where you exported it and rename it to your sim’s name. Select SMD (Right below the folder icon) and click export, Collection.smd. Click the file icon and select where you want the model to go to. Then go to scene (The icon in the middle right that has a water drop and circle) and go to the Source Engine export drop down menu. Go to the top right, select rig, the name of your sim, the name of you’re sim again, and copy Material_001, or what it says there (This is for the textures, so don’t forget it!) Go to file, import, select Collada (Default) (.dae) and select the model you exported. Open blender, go to edit, Preferences… Then go to addons, community, select the install and search blender source tools in the file window (DO NOT EXTRACT THE FILES), search for blender source tools in the search bar, and click the checkmark box.

Select save as DAE and then chose where you want the model and textures to be. Select the sim you want to port to sfm to in the bottom left (It should be the first and last name of you’re sim) and select the outfit you want them to have (Bottom right side of the screen underneath occult) The file is also located in DomumentsElectronic artsthe sims 4saves) SAVE file called Slot_00000000, or something of that sort. Next, open TS4SimRipper, click select, and go to you’re save file. Hello! This is a guide on how to port sims 4 models to sfm! I am not an expert on this, nor do i claim to be, but i know enough to create a guide for anyone that wants to start sfm, or anyone who needs help with porting models to sfm! (This guide is not for gmod, because i don’t know how to create ragdolls or playermodels, yet…) What you will need:īlender and the blender source tools (blender is already on steam) Īnd finally, crowbar *(You will have to go to the “Download Crowbar” part of the steam website) Exporting the sim model from The sims 4 ripperįirst, make sure you have the sim you want to export in a save file.
